![]() Therefore being able to fight at 50 vs 55 attrition could require the difference of a 50 or greater attack improvement by your city. The defending army’s stats will increase exponentially at each higher attrition level you fight. An increase of 1 attacking army stat (attack or defense) does not equate to an equal increase in ability to fight at a higher attrition. And yes, a base level of attack is needed to have a successful city. No one can argue that GBG can allow for hundreds to thousands of forge points collected in a day. ![]() After playing for one year, fighting 60k fights and earning 37 million ranking points while parking in the progressive era, I am here to say I disagree. If you have time and some of your units' effectiveness depend on terrain, surrendering immediately to get new terrain may be worthwhile.On both YouTube and on Reddit you will often read how developing buildings that promote optimal city attack stats is an optimal build. It depends on how different the difficulty is, whether the chance of attrition is different. I'd say it's worth switching targets for easier fights, at least sometimes. (I'm in Progressive, use machine guns teams from Postmodern for the extra fights.) Still, I fight with same age units as far as I can, then switch to manual using one 2-era ahead unit with rogues and go about an extra 50% compared to same era only. And if you don't have time to manual battle with your advanced units you risk losing them or spending diamonds to heal them. If you have an AO, you lose its help when using higher age units. If you have enough camps so your attrition stays low and the limit is the time to finish as many battles as possible before they're all gone, I probably wouldn't bother with advanced units though I can't speak to advanced eras. ![]() Click to expand.Higher age units can help you get farther but it depends on the units.
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